15 Opus 5.5 builds — variation specs

Source: transcript.txt and frames from YouTube dw4rYWy8nLw ("Top 15 Things built with Claude Opus 5.5"). Version 2, written 2026-09-27. Specs only. No build in this file was run.

How to read a spec

Each spec keeps the style, medium, and limits of the original build. Each spec changes the subject only.

How I got the look: I downloaded the video at 720p. I took 6 frames from each chapter, in the 10–15 seconds that the video shows each build. I looked at these frames. I did not see the full builds or the X posts. The video shows short clips only, so details outside the clips are unknown.

Badge frames + live source means I also read the live page or repo. Badge frames + transcript means frames and transcript only.

Corrections from version 1

Index

#OriginalVariation
15Sand-art film, 250 years of US historySand-art film, the Silk Road 130 BCE–1453 CE
14New Zealand trip in acrylic markerJapan rail trip in acrylic marker
13Glass-tile mosaic, sea, day into nightGlass-tile mosaic, meadow, spring into winter
12Multiplayer lawn mowing, beers and cigarsMultiplayer snow clearing, cocoa and thermoses
11Pencil sketch to 3D trebuchetPencil sketch to 3D stone arch bridge
10One-shot kart racerOne-shot jet-ski racer
9Antikythera mechanism gameRosetta Stone game
8Pure-code pixel-art wizardPure-code pixel-art dragon
7Procedural Blender castle on a lakeProcedural Blender lighthouse in a storm
6"The Minecraft Test""The Volcano Test"
5Dark Souls-style castle gameSoulslike snowbound monastery game
4One-prompt motion showreelOne-prompt film title sequence
3Short film in code: nature patternsShort film in code: water and weather patterns
2Clawd music video, P(doom) songClawd music video, Opus-composed sea shanty
1Lens Lab, how camera focus worksEye Lab, how the human eye focuses

#15The Silk Road in Sand frames + transcript

Original by Michael Guo (@Michaelzsguo)

Original

A 2-minute sand animation of 250 years of American history. One prompt, no edits. Opus wrote its own soundtrack: a medley of classic American songs, composed and rendered in code.

Look (from frames)

Variation

A 2-minute sand animation of about 1,600 years of the Silk Road, 130 BCE to 1453 CE. The soundtrack is a medley of traditional melodies from cultures along the route.

Keeps

Prompt

Make a 2-minute sand animation of the Silk Road, from 130 BCE to 1453 CE.
Draw every scene as dark sand silhouettes on a warm, backlit sepia sand table.
Add fine sand grain to the whole image.
Show camel caravans, Chang'an, the Taklamakan Desert, Samarkand, Baghdad, Venice, and Constantinople.
Put a serif year and a short subtitle in the top-left corner of each scene.
Between scenes, blow the sand away sideways in streaks. Then form the next scene from the sand.
Write your own soundtrack: a medley of traditional melodies from cultures along the route.
Use only public-domain traditional tunes.
Compose and render the music in code.
Put everything in one HTML file.

Needs

Only a browser.

Check

#14Japan Rail Sketchbook frames + transcript

Original by Ann Nguyen (@ann_nnng)

Original

Ann gave Opus her photos from New Zealand. Opus redrew each one in an acrylic marker style. Then it bound the drawings into a sketchbook you can flip through. All JavaScript.

Look (from frames)

Variation

A Japan rail trip, redrawn in acrylic marker style, bound into a flip-through sketchbook. Each caption is a station or place name.

Keeps

Prompt

Read every image in the photos/ folder.
Redraw each photo as a flat, bright acrylic paint-marker illustration.
Use opaque fills and short visible marker strokes for grass, trees, and flowers.
Redraw every person in the photos in the same style.
Make the drawings with canvas code. Do not call an image-generation model.
Bind the drawings into an open sketchbook. Each drawing fills a two-page spread.
Show the original photo as a small print in the bottom-right corner of each spread.
Write a small handwritten caption under each drawing. Use the file name as the caption.
Turn pages with a page-curl animation, on mouse drag and on the arrow keys.
Write it all in JavaScript. Put it in one HTML file.

Needs

A photos/ folder with 10–20 JPG photos of the trip. Name each file after the place, for example kyoto-station.jpg. You supply these later.

Check

Unknown: the frames do not show how the drawings were made. They look hand-painted, so an image model may have made them. "Canvas code, no image model" is my reading of "All JavaScript". If the canvas result is too plain, remove that line.

#13Four Seasons in Glass frames + transcript

Original by Chris Riley (@LCSlates)

Original

An 80-second WebGL2 film made of glass tiles: fish, cranes, and doves, from day into night. One HTML file, no libraries, no images, Opus alone. On-screen label: "0 libraries · 0 media files".

Look (from frames)

Variation

An 80-second glass-tile film of a mountain meadow that moves from spring into winter. Bees, maple leaves, a deer, and snowflakes form from the tiles and break apart again.

Keeps

Prompt

Make an 80-second WebGL2 film made of glass mosaic tiles.
Show one square mosaic panel with a dark border of colored tiles, like a Roman floor.
Show a mountain meadow that moves from spring into winter.
Make bees, falling maple leaves, a deer, and snowflakes out of tiles.
Let each figure break into loose tiles, fly, and form again in a new place.
Make each tile a small 3D piece with its own shine and shadow.
Change the background tile colors with each season.
Use one HTML file. Use no libraries and no media files.

Needs

Only a browser.

Check

#12Neighborhood Snow Day frames + transcript

Original by Max Blade (@_MaxBlade)

Original

A multiplayer lawn-mowing simulator with beers and cigars. Max put it live on his server. His stream chat joined and mowed together.

Look (from frames)

Variation

A multiplayer snow-clearing simulator with hot cocoa and thermoses. Players ride vintage snowblowers and clear the long drive of an alpine hotel while snow keeps falling.

Keeps

Prompt

Make a photorealistic multiplayer snow-clearing simulator in first person.
Put all players on vintage ride-on snowblowers in front of a grand alpine hotel.
Show the player's hands on the wheel, and a mug of hot cocoa or a thermos in one hand.
Cover the ground in deep snow. Let the snowblower cut clean lanes and throw a snow plume.
Let slow snowfall cover cleared lanes again.
Add a minimap in the bottom-right corner and chat text in the middle of the screen.
Sync all players through a server so that each player sees the others' cleared lanes.
Let a player join with a name from one link.
Write a README with the commands to deploy it on my server.

Needs

A server that you control, with a public URL. Deploying is a separate step. This spec does not deploy.

Check

Unknown: the frames do not show the engine. The image quality looks like a game engine, not plain browser code. The prompt lets Opus choose. Name an engine in the prompt if you want one.

#11Sketch to 3D Arch Bridge frames + transcript

Original by Ben Poole (@poolio)

Original

Ben sketched a trebuchet on paper with a pencil. Opus turned it into a working 3D simulation with real ballistics. Change the weight, change the angle, and watch the tower come down. On-screen title: "Paper Trebuchet".

Look (from frames)

Variation

A pencil sketch of a stone arch bridge, turned into a 3D simulation with real rigid-body physics. Change the cart load or the arch rise, or pull the keystone. Watch the bridge hold or fall.

Keeps

Prompt

Read my pencil sketch in sketch/arch-bridge.jpg.
Show the sketch on a sheet of paper on a wooden desk, in soft sunlight. Put a pencil and an eraser on the paper.
Lift the sketch lines off the paper into a 3D stone arch bridge drawn in pencil lines.
Then turn the pencil-line bridge into solid stone blocks.
Give each block real rigid-body physics.
Add a cart that rolls across the bridge. Show its path as a dashed line.
Add sliders for cart mass, arch rise, and block friction.
Add a button that removes the keystone.
Let the bridge hold or collapse from the physics alone. Do not script the collapse.
Let me orbit the camera.

Needs

A photo of your pencil sketch at sketch/arch-bridge.jpg.

Check

Unknown: the frames do not show the 3D or physics library. The prompt lets Opus choose.

#10Wave Racer frames + transcript

Original by BridgeMind (@bridgemindai)

Original

A full kart racer from one prompt, named "Turbo Kart Rally": characters, tracks, item boxes, lap times. Opus renamed the characters to Blaze, Zippy, and Toadly.

Look (from frames)

Variation

A full jet-ski racer from one prompt. Characters, water tracks with waves and buoys, floating item crates, and lap times.

Keeps

Prompt

Make a full jet-ski racing game in the browser, in the style of 1990s console water racers.
Use bright cartoon 3D with low-poly islands and palm trees. Make a glossy title logo.
Add a "Choose your racer" screen with 8 characters, stat bars, a class setting, a lap count, and a Race button.
Add at least 3 water tracks with waves, buoys, and ramps. Show a title card for each track.
Add floating item crates with boosts and power-ups.
Show an item slot at top center, a minimap, a speedometer, and the race position.
Add AI opponents, a lap counter, and lap times.
Invent original names for all characters. Do not use any trademarked character.

Needs

Only a browser.

Check

#9The Rosetta Stone frames + transcript

Original by edwin (@edwinarbus)

Original

A game about the Antikythera mechanism. You dive down to a shipwreck and uncover the world's first computer. Every image and every sound is generated live from code, all in one 3-megabyte HTML file.

Look (from frames)

Variation

A game about the Rosetta Stone. You dig at Rashid (Rosetta), Egypt, in 1799 and uncover the stone. Then you decode Ptolemy's cartouche, as Champollion did in 1822.

Keeps

Prompt

Make a game about the Rosetta Stone in one HTML file.
Use cinematic, near-photorealistic 3D.
Start at a dig site near Rashid, Egypt, in 1799, at dusk. Add dust in the air, lantern light, and long shadows.
Let the player be a soldier in a 1799 French uniform, digging in the ruins of a fort.
Show an objective at top-left: "Uncover the three scripts." Show a timer at top center.
When the player finds each script, show a serif caption with one fact about it.
Then let the player decode Ptolemy's cartouche: match Greek letters to hieroglyph signs.
End on a ship at night on the Mediterranean, with the stone on deck under the moon.
Generate every image and every sound live from code.
Load no external files. Keep the file near 3 MB.

Needs

Only a browser.

Check

#8Pixel-Art Dragon frames + transcript

Original by Majid Manzarpour (@majidmanzarpour)

Original

A small pixel-art wizard made with pure code. He idles, charges up, and casts a spell with particles, screen shake, and a 24-color palette. It looks hand-animated. It is not.

Look (from frames)

Variation

A small pixel-art dragon made with pure code. It idles, breathes in, and breathes fire, on the same kind of night wall.

Keeps

Prompt

Make a small pixel-art dragon with pure code. Use no sprite sheets and no images.
Use a fixed 24-color palette and large, crisp pixels.
Set it at night: an indigo-to-purple sky, small stars, and a large pale moon.
Put the dragon on a gray stone-brick castle wall. Keep the dragon small in the frame.
Animate three states in a loop: idle, charge, and fire breath.
Idle: the dragon breathes, blinks, and moves its tail.
Charge: the dragon breathes in and its chest glows orange.
Fire breath: fire particles, embers, orange light on the stones, and screen shake.
Make the motion look hand-animated, frame by frame.
Put it in one HTML file.

Needs

Only a browser.

Check

#7Procedural Storm Lighthouse frames + transcript

Original by Stefan 3D AI (@Stefan_3D_AI)

Original

Stefan gave Opus one prompt and control of Blender. 35 minutes later there was a castle on a lake, with fireworks. Fully procedural, about $13 in tokens. Opus also recorded its own build time-lapse.

Look (from frames)

Variation

A procedural lighthouse on a sea cliff at dusk, as a storm arrives. The beam turns, waves hit the rocks, and lightning replaces the fireworks.

Keeps

Prompt

Build a scene in Blender with procedural methods only. Import no models and no textures.
Make a lighthouse on a sea cliff at dusk, with a storm that arrives.
Add a turning light beam, waves that hit the rocks, rain, and lightning flashes.
Add a small keeper's house with lit windows.
After each build step, save a viewport screenshot in gray clay shading.
Put an "Opus 5.5" badge at top center of each screenshot.
Join the screenshots into a build time-lapse video.
End with a hero shot: the storm at night, the beam across the sea, and a lightning strike.
Put a serif title over the hero shot, like a film studio intro.
Render the final animation.

Needs

Blender, and a connection that lets Claude Code control Blender (a Blender MCP server). This session lists bl_* tools from higgsfield-bridge. I did not test them. Tell me the title text for the hero shot, or let Opus choose.

Check

#6"The Volcano Test" frames + transcript

Original by Noah Wachnik (@noahwachnik)

Original

Noah calls it "the Minecraft test". Shaders, water physics, and a full day-night cycle, all in the browser. On screen: "Built in ~1h 37m". His quote on screen: "By far the most INSANE result I've ever seen from an LLM."

Look (from frames)

Variation

A voxel volcanic island in the browser. Lava and water both flow. When lava touches water, it cools into obsidian. The volcano erupts on a timer.

Keeps

Prompt

Make a voxel sandbox game in the browser on a volcanic island.
Let the player walk, mine blocks, and place blocks. Show a hotbar at the bottom center.
Add water and lava that flow block by block.
When lava touches water, turn the lava into obsidian.
Make the volcano erupt on a timer and send lava down its sides.
Use heavy shaders: reflective water, soft shadows, sun rays, bloom, and a glow from the lava.
Add black-sand beaches, palm trees, and ash clouds.
Add a full day-night cycle with sunset, moon, and stars.

Needs

Only a browser.

Check

#5Frostbound Monastery frames + transcript

Original by Alex (@The_Alex)

Original

A Dark Souls-style game that runs in the browser, titled "The Ashen Gate". Stone castles, a health bar, ember altars where you rest. The enemies come back when you rest. On-screen labels: "Health bar · stamina · flasks" and "Ember altars — enemies respawn".

Look (from frames)

Variation

A soulslike game in a snowbound mountain monastery. Stone cloisters, bell towers, and lantern shrines where you rest. The enemies come back when you rest.

Keeps

Prompt

Make a Dark Souls-style game that runs in the browser.
Set it in a snowbound mountain monastery: stone cloisters, bell towers, and a rope bridge.
Use near-photorealistic stone, snow, and cold blue light.
Use a third-person camera behind a knight with a shield. Add attack, dodge, and block.
Make a title screen with a serif logo and a menu: New Game, Controls, Quit.
Show each area name in large serif capitals when the player arrives.
Show health and stamina bars at top-left, a flask count at bottom-left, and a currency count at bottom-right.
Add lantern shrines. Resting at a shrine fills health and flasks and saves the checkpoint.
When the player rests, bring all defeated enemies back in a burst of snow and ash.
When the player dies, return the player to the last shrine.

Needs

Only a browser.

Check

#4One-Prompt Title Sequence frames + transcript

Original by Stephan Livera (@stephanlivera)

Original

One prompt on max effort: "Make a 15-second show reel like you're a motion designer and go all out." The result started a trend of people running the exact same prompt.

Look (from frames)

Variation

The same prompt, with a new role: a film title designer who makes a 15-second title sequence.

Keeps

Prompt

Make a 15-second title sequence like you're a film title designer and go all out.

Needs

Set the effort level to max before you send the prompt.

Check

Do not add the look to this prompt. The original look came from Opus, not from the prompt. The look list is here only to compare your result.

#3Water and Weather, in Code frames + transcript

Original by DreW (@devteamdrew)

Original

Drew made a short film entirely in code with Claude. No framework, no editing app. He had Opus rework the soundtrack a few times until it used real instrument sounds. 1.78M views on screen.

Look (from frames)

Variation

A short film of patterns in water and weather. A small paper boat is the linking character, like the orange box in the original.

Keeps

Prompt

Make a short film entirely in code. Use no framework and no editing app.
Make it a montage of short scenes. Each scene shows one pattern in water or weather.
Use flat vector shapes, soft gradients, and clean edges. Give each scene its own background color.
Add a small paper boat as the character that links the scenes.
Scenes: a snowflake that grows with six-fold symmetry, rain ripples that overlap,
a rainbow from light in a raindrop, lightning that branches, a hurricane spiral from above,
and a river that bends into meanders.
Write a soundtrack for piano and cello in code.
Put the film and the music in one HTML file.

Follow-up prompt (repeat until the music passes)

The instruments sound synthetic. Rework the soundtrack so the piano and cello sound like real instruments.

Needs

Only a browser.

Check

Unknown: the frames do not show the film length. The prompt lets Opus choose.

#2Clawd Goes to Sea frames + live source

Original by NotinReality (@other__reality) · source: github.com/JohnHeibel/PDoomVideo

Original

A full 2.5-minute music video that stars Clawd, set to the song "I'm Upping My P(doom)". Opus got the lyrics and the audio. It then started seven subagents that wrote every scene in parallel, in painted brush strokes. About 45 minutes. Details from the repo:

Look (from frames)

Variation

A 2.5-minute music video that stars Clawd, set to a sea shanty that Opus writes and composes in code. Clawd and the scientist join a ship's crew, ride out a storm, and see land.

Keeps

Prompt

Write the lyrics for a 2.5-minute sea shanty about Clawd.
Clawd and a small scientist in a white lab coat join a ship's crew, ride out a storm, and see land.
Compose the music in code: fiddle, concertina, bass drum, and foot stomps.
Render the music to assets/shanty.wav.
Write STORYBOARD.md. Give each lyric line one visual joke.
Write ANIMATION_GUIDE.md. Tell subagents how to draw Clawd: an orange block with dot eyes and stubby legs.
Paint flat cartoon shapes with a painted texture, using p5.js and p5.brush in studio.html.
Add comic sound words in big yellow letters.
Show karaoke captions in a dark bar at the bottom. Turn the current words yellow.
Start seven subagents. Give each subagent one part of the song. Let them write their scenes in parallel.
Make smooth transitions between the parts.
Write render.mjs: render frames in headless Chrome, then encode an MP4 with ffmpeg.

Needs

Node.js, Google Chrome, and ffmpeg (the same tools as the original repo). The original render commands were node render.mjs --frames=0:156.6 --workers=4 and node render.mjs --encode --out=out/pdoom.mp4.

Check

Caveat: music composed in code has no sung voice. The original had a sung track. For sung vocals, add a singing or text-to-speech tool. Caveat: the video says seven subagents, and the repo has nine chapter files. Both numbers are kept here.

#1Eye Lab frames + live source

Original by Ryan Sael (@RyanSael) · live page: lens.lab.sael.net (now redirects to sael.net/plane-of-focus/)

Original

An interactive lens lab that shows how camera focus works. Turn the focus ring and the glass inside moves while the sharp plane slides through the scene. On screen: "One shot · 1h 26m" and "$25.66 API cost". 3.01M views on screen. Controls from the live page (read through a summary tool, not directly):

Look (from frames)

Variation

An interactive lab that shows how the human eye focuses. Tighten the ciliary muscle and the lens gets thicker, while the sharp plane slides through a tabletop diorama.

Keeps

Prompt

Build an interactive lab that shows how the human eye focuses.
Use near-photorealistic 3D in a dark lab. Put a large model of a human eye, cut in half, on an optical bench.
Make the cornea and the lens glow with cyan edges.
Put a tabletop diorama on the bench: a desk with a book, a window, and a tree outside.
Add a drag control for the ciliary muscle. Tightening it makes the lens thicker.
Show the plane of sharp focus as a glowing, clear plane that moves through the diorama. Blur everything outside it.
Add presets 1, 2, 3 for the book, the window, and the tree. Show them as a film strip of thumbnails.
Add pupil sizes 2 mm, 4 mm, and 8 mm. Show how depth of field changes.
Add a toggle between the assembled eye and an exploded view: cornea, iris, lens, ciliary body, retina.
Add eye conditions: normal, myopia, hyperopia, presbyopia. Add a corrective-lens toggle.
Show that the image on the retina is upside down.
Add a console with keyboard shortcuts.
Hang framed eye diagrams on the back wall.
Write short text on focus, blur, the ciliary muscle, pupil size, and image inversion.
Use standard textbook values and name each value in the text.

Needs

Only a browser.

Check

Assumptions and gaps